GHSA-MCG2-P5JM-QFX6
Vulnerability from github – Published: 2026-10-14 18:32 – Updated: 2026-10-15 18:32Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
{
"affected": [],
"aliases": [
"CVE-2026-110734"
],
"database_specific": {
"cwe_ids": [
"CWE-787"
],
"github_reviewed": false,
"github_reviewed_at": null,
"nvd_published_at": "2026-10-14T16:17:44Z",
"severity": "LOW"
},
"details": "Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction\u0027s repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier\u0027s position is that the research has identified \"no security issues\" because the required attacker access is outside of the current Godot Engine threat model.",
"id": "GHSA-mcg2-p5jm-qfx6",
"modified": "2026-10-15T18:32:06Z",
"published": "2026-10-14T18:32:18Z",
"references": [
{
"type": "ADVISORY",
"url": "https://nvd.nist.gov/vuln/detail/CVE-2026-110734"
},
{
"type": "WEB",
"url": "https://github.com/godotengine/godot/issues/123608"
},
{
"type": "WEB",
"url": "https://axeghost.offprint.app/a/3mvs6zo4blo23-three-memory-safety-bugs-in-godots-untrusted-file-parsers"
},
{
"type": "WEB",
"url": "http://www.openwall.com/lists/oss-security/2026/10/15/4"
}
],
"schema_version": "1.4.0",
"severity": [
{
"score": "CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N",
"type": "CVSS_V3"
}
]
}
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