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    <title>Most recent entries from all</title>
    <link>https://db.gcve.eu</link>
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      <title>CVE-2026-110734</title>
      <link>https://db.gcve.eu/vuln/cve-2026-110734</link>
      <description>&lt;p&gt;&lt;strong&gt;Affected:&lt;/strong&gt; godotengine Godot Engine&lt;/p&gt;
&lt;p&gt;Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction&amp;#39;s repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier&amp;#39;s position is that the research has identified &amp;#34;no security issues&amp;#34; because the required attacker access is outside of the current Godot Engine threat model.&lt;/p&gt;</description>
      <content:encoded>&lt;p&gt;&lt;strong&gt;Affected:&lt;/strong&gt; godotengine Godot Engine&lt;/p&gt;
&lt;p&gt;Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction&amp;#39;s repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier&amp;#39;s position is that the research has identified &amp;#34;no security issues&amp;#34; because the required attacker access is outside of the current Godot Engine threat model.&lt;/p&gt;</content:encoded>
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