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  <updated>2026-10-16T10:18:05.351704+00:00</updated>
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  <entry>
    <id>https://db.gcve.eu/vuln/cve-2026-110734</id>
    <title>CVE-2026-110734</title>
    <updated>2026-10-16T10:18:05.352681+00:00</updated>
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      <div xmlns="http://www.w3.org/1999/xhtml"><p><strong>Affected:</strong> godotengine Godot Engine</p>
<p>Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.</p></div>
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    <link href="https://db.gcve.eu/vuln/cve-2026-110734"/>
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