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    14 vulnerabilities by godotengine

    CVE-2026-110736 (GCVE-0-2026-110736)

    Vulnerability from nvd – Published: 2026-10-14 15:53 – Updated: 2026-10-15 16:08 Disputed
    VLAI
    Summary
    Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTranslation::get_message). Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation; only a single sentinel value is rejected. A crafted file can point an index far past the allocated buffer. Depending on the values, the result is a crash, or a string lookup (tr()) returns raw bytes from elsewhere in the process heap as the translated string, disclosing process memory. The defect is reached when the product or an exported game loads and performs lookups in a crafted translation file. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
    SSVC
    Exploitation: poc Automatable: no Technical Impact: partial
    CISA Coordinator · CISA-ADP (v2.0.3)
    Decision recorded 2026-10-15 14:06 UTC
    CWE
    • CWE-1285 - Improper Validation of Specified Index, Position, or Offset in Input
    Assigner
    mitre CNA under the mitre root
    CNA scorecard E 28/100 over 2319 records in the last 180 days details
    Impacted products
    Vendor Product Version
    godotengine Godot Engine Affected: 1.0.0 , ≤ 4.7.2 (semver)
        cpe:2.3:a:godotengine:godot_engine:*:*:*:*:*:*:*:*
    Create a notification for this product.
    Show details on NVD website

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    CVE-2026-110735 (GCVE-0-2026-110735)

    Vulnerability from nvd – Published: 2026-10-14 15:41 – Updated: 2026-10-20 01:36 Disputed
    VLAI
    Summary
    Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
    SSVC
    Exploitation: none Automatable: no Technical Impact: partial
    CISA Coordinator · CISA-ADP (v2.0.3)
    Decision recorded 2026-10-20 01:36 UTC
    CWE
    • CWE-195 - Signed to Unsigned Conversion Error
    Assigner
    mitre CNA under the mitre root
    CNA scorecard E 28/100 over 2319 records in the last 180 days details
    Impacted products
    Vendor Product Version
    godotengine Godot Engine Affected: 1.0.0 , ≤ 4.7.2 (semver)
        cpe:2.3:a:godotengine:godot_engine:*:*:*:*:*:*:*:*
    Create a notification for this product.
    Show details on NVD website

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    CVE-2026-110734 (GCVE-0-2026-110734)

    Vulnerability from nvd – Published: 2026-10-14 15:36 – Updated: 2026-10-24 00:17 Disputed
    VLAI
    Summary
    Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
    SSVC
    Exploitation: none Automatable: no Technical Impact: partial
    CISA Coordinator · CISA-ADP (v2.0.3)
    Decision recorded 2026-10-14 17:42 UTC
    CWE
    Assigner
    mitre CNA under the mitre root
    CNA scorecard E 28/100 over 2319 records in the last 180 days details
    Impacted products
    Vendor Product Version
    godotengine Godot Engine Affected: 3.0.0 , ≤ 4.7.2 (semver)
        cpe:2.3:a:godotengine:godot_engine:*:*:*:*:*:*:*:*
    Create a notification for this product.
    Show details on NVD website

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    CVE-2021-26826 (GCVE-0-2021-26826)

    Vulnerability from nvd – Published: 2021-02-08 14:55 – Updated: 2024-08-03 20:33
    VLAI
    Summary
    A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.
    Severity
    No CVSS data available.
    CWE
    • n/a
    Assigner
    mitre CNA under the mitre root
    CNA scorecard E 28/100 over 2319 records in the last 180 days details
    References
    Show details on NVD website

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    CVE-2021-26825 (GCVE-0-2021-26825)

    Vulnerability from nvd – Published: 2021-02-08 14:58 – Updated: 2024-08-03 20:33
    VLAI
    Summary
    An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.
    Severity
    No CVSS data available.
    CWE
    • n/a
    Assigner
    mitre CNA under the mitre root
    CNA scorecard E 28/100 over 2319 records in the last 180 days details
    References
    Show details on NVD website

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    CVE-2019-10069 (GCVE-0-2019-10069)

    Vulnerability from nvd – Published: 2019-05-31 21:36 – Updated: 2024-08-04 22:10
    VLAI
    Summary
    In Godot through 3.1, remote code execution is possible due to the deserialization policy not being applied correctly.
    Severity
    No CVSS data available.
    CWE
    • n/a
    Assigner
    mitre CNA under the mitre root
    CNA scorecard E 28/100 over 2319 records in the last 180 days details
    References
    Show details on NVD website

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    CVE-2018-1000224 (GCVE-0-2018-1000224)

    Vulnerability from nvd – Published: 2018-08-20 20:00 – Updated: 2024-09-17 02:37
    VLAI
    Summary
    Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can result in DoS (packet of death), possible leak of uninitialized memory. This attack appear to be exploitable via A malformed packet is received over the network by a Godot application that uses built-in serialization (e.g. game server, or game client). Could be triggered by multiplayer opponent. This vulnerability appears to have been fixed in 2.1.5, 3.0.6, master branch after commit feaf03421dda0213382b51aff07bd5a96b29487b.
    Severity
    No CVSS data available.
    CWE
    • n/a
    Assigner
    mitre CNA under the mitre root
    CNA scorecard E 28/100 over 2319 records in the last 180 days details
    Show details on NVD website

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    CVE-2026-110736 (GCVE-0-2026-110736)

    Vulnerability from cvelistv5 – Published: 2026-10-14 15:53 – Updated: 2026-10-15 16:08 Disputed
    VLAI
    Summary
    Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTranslation::get_message). Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation; only a single sentinel value is rejected. A crafted file can point an index far past the allocated buffer. Depending on the values, the result is a crash, or a string lookup (tr()) returns raw bytes from elsewhere in the process heap as the translated string, disclosing process memory. The defect is reached when the product or an exported game loads and performs lookups in a crafted translation file. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
    SSVC
    Exploitation: poc Automatable: no Technical Impact: partial
    CISA Coordinator · CISA-ADP (v2.0.3)
    Decision recorded 2026-10-15 14:06 UTC
    CWE
    • CWE-1285 - Improper Validation of Specified Index, Position, or Offset in Input
    Assigner
    mitre CNA under the mitre root
    CNA scorecard E 28/100 over 2319 records in the last 180 days details
    Impacted products
    Vendor Product Version
    godotengine Godot Engine Affected: 1.0.0 , ≤ 4.7.2 (semver)
        cpe:2.3:a:godotengine:godot_engine:*:*:*:*:*:*:*:*
    Create a notification for this product.
    Show details on NVD website

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    CVE-2026-110735 (GCVE-0-2026-110735)

    Vulnerability from cvelistv5 – Published: 2026-10-14 15:41 – Updated: 2026-10-20 01:36 Disputed
    VLAI
    Summary
    Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
    SSVC
    Exploitation: none Automatable: no Technical Impact: partial
    CISA Coordinator · CISA-ADP (v2.0.3)
    Decision recorded 2026-10-20 01:36 UTC
    CWE
    • CWE-195 - Signed to Unsigned Conversion Error
    Assigner
    mitre CNA under the mitre root
    CNA scorecard E 28/100 over 2319 records in the last 180 days details
    Impacted products
    Vendor Product Version
    godotengine Godot Engine Affected: 1.0.0 , ≤ 4.7.2 (semver)
        cpe:2.3:a:godotengine:godot_engine:*:*:*:*:*:*:*:*
    Create a notification for this product.
    Show details on NVD website

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    CVE-2026-110734 (GCVE-0-2026-110734)

    Vulnerability from cvelistv5 – Published: 2026-10-14 15:36 – Updated: 2026-10-24 00:17 Disputed
    VLAI
    Summary
    Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
    SSVC
    Exploitation: none Automatable: no Technical Impact: partial
    CISA Coordinator · CISA-ADP (v2.0.3)
    Decision recorded 2026-10-14 17:42 UTC
    CWE
    Assigner
    mitre CNA under the mitre root
    CNA scorecard E 28/100 over 2319 records in the last 180 days details
    Impacted products
    Vendor Product Version
    godotengine Godot Engine Affected: 3.0.0 , ≤ 4.7.2 (semver)
        cpe:2.3:a:godotengine:godot_engine:*:*:*:*:*:*:*:*
    Create a notification for this product.
    Show details on NVD website

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    CVE-2021-26825 (GCVE-0-2021-26825)

    Vulnerability from cvelistv5 – Published: 2021-02-08 14:58 – Updated: 2024-08-03 20:33
    VLAI
    Summary
    An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.
    Severity
    No CVSS data available.
    CWE
    • n/a
    Assigner
    mitre CNA under the mitre root
    CNA scorecard E 28/100 over 2319 records in the last 180 days details
    References
    Show details on NVD website

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    CVE-2021-26826 (GCVE-0-2021-26826)

    Vulnerability from cvelistv5 – Published: 2021-02-08 14:55 – Updated: 2024-08-03 20:33
    VLAI
    Summary
    A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.
    Severity
    No CVSS data available.
    CWE
    • n/a
    Assigner
    mitre CNA under the mitre root
    CNA scorecard E 28/100 over 2319 records in the last 180 days details
    References
    Show details on NVD website

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    CVE-2019-10069 (GCVE-0-2019-10069)

    Vulnerability from cvelistv5 – Published: 2019-05-31 21:36 – Updated: 2024-08-04 22:10
    VLAI
    Summary
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    Severity
    No CVSS data available.
    CWE
    • n/a
    Assigner
    mitre CNA under the mitre root
    CNA scorecard E 28/100 over 2319 records in the last 180 days details
    References
    Show details on NVD website

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    CVE-2018-1000224 (GCVE-0-2018-1000224)

    Vulnerability from cvelistv5 – Published: 2018-08-20 20:00 – Updated: 2024-09-17 02:37
    VLAI
    Summary
    Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can result in DoS (packet of death), possible leak of uninitialized memory. This attack appear to be exploitable via A malformed packet is received over the network by a Godot application that uses built-in serialization (e.g. game server, or game client). Could be triggered by multiplayer opponent. This vulnerability appears to have been fixed in 2.1.5, 3.0.6, master branch after commit feaf03421dda0213382b51aff07bd5a96b29487b.
    Severity
    No CVSS data available.
    CWE
    • n/a
    Assigner
    mitre CNA under the mitre root
    CNA scorecard E 28/100 over 2319 records in the last 180 days details
    Show details on NVD website

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