FKIE_CVE-2026-110735
Vulnerability from fkie_nvd - Published: 2026-10-14 16:17 - Updated: 2026-10-15 17:17
Severity
Summary
Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
References
Impacted products
| Vendor | Product | Version |
|---|
{
"affected": [
{
"affectedData": [
{
"defaultStatus": "unknown",
"modules": [
"Binary resource loader"
],
"product": "Godot Engine",
"programFiles": [
"core/io/resource_format_binary.cpp"
],
"programRoutines": [
{
"name": "ResourceLoaderBinary::get_unicode_string"
}
],
"repo": "https://github.com/godotengine/godot",
"vendor": "godotengine",
"versions": [
{
"lessThanOrEqual": "4.7.2",
"status": "affected",
"version": "1.0.0",
"versionType": "semver"
}
]
}
],
"source": "cve@mitre.org"
}
],
"cveTags": [
{
"sourceIdentifier": "cve@mitre.org",
"tags": [
"disputed"
]
}
],
"descriptions": [
{
"lang": "en",
"value": "Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier\u0027s position is that the research has identified \"no security issues\" because the required attacker access is outside of the current Godot Engine threat model."
}
],
"id": "CVE-2026-110735",
"lastModified": "2026-10-15T17:17:15.510",
"metrics": {
"cvssMetricV31": [
{
"cvssData": {
"attackComplexity": "HIGH",
"attackVector": "LOCAL",
"availabilityImpact": "NONE",
"baseScore": 2.5,
"baseSeverity": "LOW",
"confidentialityImpact": "NONE",
"integrityImpact": "LOW",
"privilegesRequired": "NONE",
"scope": "UNCHANGED",
"userInteraction": "REQUIRED",
"vectorString": "CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N",
"version": "3.1"
},
"exploitabilityScore": 1.0,
"impactScore": 1.4,
"source": "cve@mitre.org",
"type": "Secondary"
}
]
},
"published": "2026-10-14T16:17:44.467",
"references": [
{
"source": "cve@mitre.org",
"url": "https://axeghost.offprint.app/a/3mvs6zo4blo23-three-memory-safety-bugs-in-godots-untrusted-file-parsers"
},
{
"source": "cve@mitre.org",
"url": "https://github.com/godotengine/godot/issues/123608"
},
{
"source": "af854a3a-2127-422b-91ae-364da2661108",
"url": "http://www.openwall.com/lists/oss-security/2026/10/15/3"
}
],
"sourceIdentifier": "cve@mitre.org",
"vulnStatus": "Received",
"weaknesses": [
{
"description": [
{
"lang": "en",
"value": "CWE-195"
}
],
"source": "cve@mitre.org",
"type": "Secondary"
}
]
}
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Sightings
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|---|
Nomenclature
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The MITRE ATT&CK techniques below are AI-generated suggestions, inferred from the description of the
vulnerability by the CIRCL/vulnerability-attack-technique-classification-roberta-base
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They have not been verified by an analyst and are provided for guidance only.
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The approach is described in our paper Mapping CVEs to MITRE ATT&CK Techniques: A Curated Gold-Set Classifier and the Limits of LLM-Assisted Label Expansion.
Browse all ATT&CK techniques and the vulnerabilities related to each.
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