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  <updated>2026-10-15T22:57:49.625278+00:00</updated>
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    <id>https://db.gcve.eu/vuln/cve-2026-110735</id>
    <title>CVE-2026-110735</title>
    <updated>2026-10-15T22:57:49.626086+00:00</updated>
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      <div xmlns="http://www.w3.org/1999/xhtml"><p><strong>Affected:</strong> godotengine Godot Engine</p>
<p>Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.</p></div>
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    <link href="https://db.gcve.eu/vuln/cve-2026-110735"/>
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