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      <title>CVE-2026-110735</title>
      <link>https://db.gcve.eu/vuln/cve-2026-110735</link>
      <description>&lt;p&gt;&lt;strong&gt;Affected:&lt;/strong&gt; godotengine Godot Engine&lt;/p&gt;
&lt;p&gt;Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier&amp;#39;s position is that the research has identified &amp;#34;no security issues&amp;#34; because the required attacker access is outside of the current Godot Engine threat model.&lt;/p&gt;</description>
      <content:encoded>&lt;p&gt;&lt;strong&gt;Affected:&lt;/strong&gt; godotengine Godot Engine&lt;/p&gt;
&lt;p&gt;Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier&amp;#39;s position is that the research has identified &amp;#34;no security issues&amp;#34; because the required attacker access is outside of the current Godot Engine threat model.&lt;/p&gt;</content:encoded>
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