CVE-2020-6016 (GCVE-0-2020-6016)

Vulnerability from cvelistv5 – Published: 2020-11-18 14:11 – Updated: 2024-08-04 08:47
VLAI
Summary
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.
CWE
  • CWE-590 - Free of Memory not on the Heap
Assigner
checkpoint CNA under the mitre root
CNA scorecard C 66/100 over 17 records in the last 180 days details
References
Impacted products
Vendor Product Version CPE status
n/a Game Networking Sockets Affected: All versions prior to v1.2.0
Show details on NVD website

{
  "containers": {
    "adp": [
      {
        "providerMetadata": {
          "dateUpdated": "2024-08-04T08:47:41.048Z",
          "orgId": "af854a3a-2127-422b-91ae-364da2661108",
          "shortName": "CVE"
        },
        "references": [
          {
            "tags": [
              "x_refsource_MISC",
              "x_transferred"
            ],
            "url": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43"
          },
          {
            "tags": [
              "x_refsource_MISC",
              "x_transferred"
            ],
            "url": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/"
          }
        ],
        "title": "CVE Program Container"
      }
    ],
    "cna": {
      "affected": [
        {
          "product": "Game Networking Sockets",
          "vendor": "n/a",
          "versions": [
            {
              "status": "affected",
              "version": "All versions prior to v1.2.0"
            }
          ]
        }
      ],
      "descriptions": [
        {
          "lang": "en",
          "value": "Valve\u0027s Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution."
        }
      ],
      "problemTypes": [
        {
          "descriptions": [
            {
              "cweId": "CWE-590",
              "description": "CWE-590: Free of Memory not on the Heap",
              "lang": "en",
              "type": "CWE"
            }
          ]
        }
      ],
      "providerMetadata": {
        "dateUpdated": "2020-12-10T20:52:23.000Z",
        "orgId": "897c38be-0345-43cd-b6cf-fe179e0c4f45",
        "shortName": "checkpoint"
      },
      "references": [
        {
          "tags": [
            "x_refsource_MISC"
          ],
          "url": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43"
        },
        {
          "tags": [
            "x_refsource_MISC"
          ],
          "url": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/"
        }
      ],
      "x_legacyV4Record": {
        "CVE_data_meta": {
          "ASSIGNER": "cve@checkpoint.com",
          "ID": "CVE-2020-6016",
          "STATE": "PUBLIC"
        },
        "affects": {
          "vendor": {
            "vendor_data": [
              {
                "product": {
                  "product_data": [
                    {
                      "product_name": "Game Networking Sockets",
                      "version": {
                        "version_data": [
                          {
                            "version_value": "All versions prior to v1.2.0"
                          }
                        ]
                      }
                    }
                  ]
                },
                "vendor_name": "n/a"
              }
            ]
          }
        },
        "data_format": "MITRE",
        "data_type": "CVE",
        "data_version": "4.0",
        "description": {
          "description_data": [
            {
              "lang": "eng",
              "value": "Valve\u0027s Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution."
            }
          ]
        },
        "problemtype": {
          "problemtype_data": [
            {
              "description": [
                {
                  "lang": "eng",
                  "value": "CWE-590: Free of Memory not on the Heap"
                }
              ]
            }
          ]
        },
        "references": {
          "reference_data": [
            {
              "name": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43",
              "refsource": "MISC",
              "url": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43"
            },
            {
              "name": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/",
              "refsource": "MISC",
              "url": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/"
            }
          ]
        }
      }
    }
  },
  "cveMetadata": {
    "assignerOrgId": "897c38be-0345-43cd-b6cf-fe179e0c4f45",
    "assignerShortName": "checkpoint",
    "cveId": "CVE-2020-6016",
    "datePublished": "2020-11-18T14:11:49.000Z",
    "dateReserved": "2020-01-07T00:00:00.000Z",
    "dateUpdated": "2024-08-04T08:47:41.048Z",
    "state": "PUBLISHED"
  },
  "dataType": "CVE_RECORD",
  "dataVersion": "5.1",
  "vulnerability-lookup:meta": {
    "epss": {
      "cve": "CVE-2020-6016",
      "date": "2026-11-04",
      "epss": "0.06",
      "percentile": "0.9335"
    },
    "nvd": {
      "cve": {
        "configurations": [
          {
            "nodes": [
              {
                "cpeMatch": [
                  {
                    "criteria": "cpe:2.3:a:valvesoftware:game_networking_sockets:*:*:*:*:*:*:*:*",
                    "matchCriteriaId": "8CB71176-D705-4517-81B9-97A557278890",
                    "versionEndExcluding": "1.2.0",
                    "vulnerable": true
                  }
                ],
                "negate": false,
                "operator": "OR"
              }
            ]
          }
        ],
        "cveTags": [],
        "descriptions": [
          {
            "lang": "en",
            "value": "Valve\u0027s Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution."
          },
          {
            "lang": "es",
            "value": "Game Networking Sockets de Valve versiones anteriores a v1.2.0, manejan inapropiadamente segmentos no confiables con compensaciones negativas en la funci\u00f3n SNP_ReceiveUnreliableSegment(), conllevando a un subdesbordamiento de b\u00fafer en la regi\u00f3n heap de la memoria y una free() de memoria que no proviene de la pila, resultando en una corrupci\u00f3n de memoria y probablemente incluso una ejecuci\u00f3n de c\u00f3digo remota"
          }
        ],
        "id": "CVE-2020-6016",
        "lastModified": "2024-11-21T05:34:59.260",
        "metrics": {
          "cvssMetricV2": [
            {
              "acInsufInfo": false,
              "baseSeverity": "HIGH",
              "cvssData": {
                "accessComplexity": "LOW",
                "accessVector": "NETWORK",
                "authentication": "NONE",
                "availabilityImpact": "COMPLETE",
                "baseScore": 10.0,
                "confidentialityImpact": "COMPLETE",
                "integrityImpact": "COMPLETE",
                "vectorString": "AV:N/AC:L/Au:N/C:C/I:C/A:C",
                "version": "2.0"
              },
              "exploitabilityScore": 10.0,
              "impactScore": 10.0,
              "obtainAllPrivilege": false,
              "obtainOtherPrivilege": false,
              "obtainUserPrivilege": false,
              "source": "nvd@nist.gov",
              "type": "Primary",
              "userInteractionRequired": false
            }
          ],
          "cvssMetricV31": [
            {
              "cvssData": {
                "attackComplexity": "LOW",
                "attackVector": "NETWORK",
                "availabilityImpact": "HIGH",
                "baseScore": 9.8,
                "baseSeverity": "CRITICAL",
                "confidentialityImpact": "HIGH",
                "integrityImpact": "HIGH",
                "privilegesRequired": "NONE",
                "scope": "UNCHANGED",
                "userInteraction": "NONE",
                "vectorString": "CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H",
                "version": "3.1"
              },
              "exploitabilityScore": 3.9,
              "impactScore": 5.9,
              "source": "nvd@nist.gov",
              "type": "Primary"
            }
          ]
        },
        "published": "2020-11-18T15:15:13.193",
        "references": [
          {
            "source": "cve@checkpoint.com",
            "tags": [
              "Patch",
              "Third Party Advisory"
            ],
            "url": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43"
          },
          {
            "source": "cve@checkpoint.com",
            "tags": [
              "Exploit",
              "Third Party Advisory"
            ],
            "url": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/"
          },
          {
            "source": "af854a3a-2127-422b-91ae-364da2661108",
            "tags": [
              "Patch",
              "Third Party Advisory"
            ],
            "url": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43"
          },
          {
            "source": "af854a3a-2127-422b-91ae-364da2661108",
            "tags": [
              "Exploit",
              "Third Party Advisory"
            ],
            "url": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/"
          }
        ],
        "sourceIdentifier": "cve@checkpoint.com",
        "vulnStatus": "Modified",
        "weaknesses": [
          {
            "description": [
              {
                "lang": "en",
                "value": "CWE-590"
              }
            ],
            "source": "cve@checkpoint.com",
            "type": "Secondary"
          },
          {
            "description": [
              {
                "lang": "en",
                "value": "CWE-787"
              }
            ],
            "source": "nvd@nist.gov",
            "type": "Primary"
          }
        ]
      }
    },
    "redhat_vex": {
      "current_release_date": "2025-05-22T17:30:21+00:00",
      "cve": "CVE-2020-6016",
      "id": "CVE-2020-6016",
      "initial_release_date": "2020-01-01T00:00:00+00:00",
      "product_status:known_not_affected": "1",
      "source": "Red Hat CSAF VEX",
      "status": "final",
      "title": "CVE-2020-6016",
      "url": "https://security.access.redhat.com/data/csaf/v2/vex/2020/cve-2020-6016.json",
      "version": "3"
    }
  }
}



Log in or create an account to share your comment.




Tags
Taxonomy of the tags.


Loading…

Loading…

Loading…

Drag nodes to arrange them. Double-click a related vulnerability to open it, or a source to visit its link. The Physics button on the left tunes the layout and the simulation; the legend at the bottom left hides or shows nodes by kind and by sighting type.

Forecast uses a logistic model when the trend is rising, or an exponential decay model when the trend is falling. Fitted via linearized least squares.

Sightings

Author Source Type Date Other

Nomenclature

  • Seen: The vulnerability was mentioned, discussed, or observed by the user.
  • Confirmed: The vulnerability has been validated from an analyst's perspective.
  • Published Proof of Concept: A public proof of concept is available for this vulnerability.
  • Exploited: The vulnerability was observed as exploited by the user who reported the sighting.
  • Patched: The vulnerability was observed as successfully patched by the user who reported the sighting.
  • Not exploited: The vulnerability was not observed as exploited by the user who reported the sighting.
  • Not confirmed: The user expressed doubt about the validity of the vulnerability.
  • Not patched: The vulnerability was not observed as successfully patched by the user who reported the sighting.
Vulnerability timeline

Sightings and recorded dates, grouped by day · UTC

JSON
Events included in the timeline

Loading timeline…


    Loading…

    Loading…

    Loading…

    Related by attack behaviour

    Vulnerabilities whose description is nearest to this one in the vector space of the CIRCL/vulnerability-attack-technique-biencoder model. This is a similarity search over the bi-encoder space (plain cosine), not a classification, and it has no measured accuracy.