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4 vulnerabilities found for godot_engine by godotengine
CVE-2021-26826 (GCVE-0-2021-26826)
Vulnerability from nvd – Published: 2021-02-08 14:55 – Updated: 2024-08-03 20:33
VLAI?
Summary
A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.
Severity ?
No CVSS data available.
CWE
- n/a
Assigner
References
| URL | Tags | |||||||
|---|---|---|---|---|---|---|---|---|
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CVE-2021-26825 (GCVE-0-2021-26825)
Vulnerability from nvd – Published: 2021-02-08 14:58 – Updated: 2024-08-03 20:33
VLAI?
Summary
An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.
Severity ?
No CVSS data available.
CWE
- n/a
Assigner
References
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CVE-2021-26825 (GCVE-0-2021-26825)
Vulnerability from cvelistv5 – Published: 2021-02-08 14:58 – Updated: 2024-08-03 20:33
VLAI?
Summary
An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.
Severity ?
No CVSS data available.
CWE
- n/a
Assigner
References
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CVE-2021-26826 (GCVE-0-2021-26826)
Vulnerability from cvelistv5 – Published: 2021-02-08 14:55 – Updated: 2024-08-03 20:33
VLAI?
Summary
A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.
Severity ?
No CVSS data available.
CWE
- n/a
Assigner
References
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