Search criteria
8 vulnerabilities found for game_networking_sockets by valvesoftware
CVE-2020-6017 (GCVE-0-2020-6017)
Vulnerability from nvd – Published: 2020-12-03 13:34 – Updated: 2024-08-04 08:47
VLAI?
Summary
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
Severity ?
No CVSS data available.
CWE
- CWE-120 - Buffer Copy without Checking Size of Input ('Classic Buffer Overflow')
Assigner
References
| URL | Tags | |||||||
|---|---|---|---|---|---|---|---|---|
|
||||||||
Impacted products
| Vendor | Product | Version | ||
|---|---|---|---|---|
| n/a | Game Networking Sockets |
Affected:
All versions prior to v1.2.0
|
{
"containers": {
"adp": [
{
"providerMetadata": {
"dateUpdated": "2024-08-04T08:47:40.930Z",
"orgId": "af854a3a-2127-422b-91ae-364da2661108",
"shortName": "CVE"
},
"references": [
{
"tags": [
"x_refsource_MISC",
"x_transferred"
],
"url": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43"
},
{
"tags": [
"x_refsource_MISC",
"x_transferred"
],
"url": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/"
}
],
"title": "CVE Program Container"
}
],
"cna": {
"affected": [
{
"product": "Game Networking Sockets",
"vendor": "n/a",
"versions": [
{
"status": "affected",
"version": "All versions prior to v1.2.0"
}
]
}
],
"descriptions": [
{
"lang": "en",
"value": "Valve\u0027s Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution."
}
],
"problemTypes": [
{
"descriptions": [
{
"cweId": "CWE-120",
"description": "CWE-120: Buffer Copy without Checking Size of Input (\u0027Classic Buffer Overflow\u0027)",
"lang": "en",
"type": "CWE"
}
]
}
],
"providerMetadata": {
"dateUpdated": "2020-12-10T23:20:49",
"orgId": "897c38be-0345-43cd-b6cf-fe179e0c4f45",
"shortName": "checkpoint"
},
"references": [
{
"tags": [
"x_refsource_MISC"
],
"url": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43"
},
{
"tags": [
"x_refsource_MISC"
],
"url": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/"
}
],
"x_legacyV4Record": {
"CVE_data_meta": {
"ASSIGNER": "cve@checkpoint.com",
"ID": "CVE-2020-6017",
"STATE": "PUBLIC"
},
"affects": {
"vendor": {
"vendor_data": [
{
"product": {
"product_data": [
{
"product_name": "Game Networking Sockets",
"version": {
"version_data": [
{
"version_value": "All versions prior to v1.2.0"
}
]
}
}
]
},
"vendor_name": "n/a"
}
]
}
},
"data_format": "MITRE",
"data_type": "CVE",
"data_version": "4.0",
"description": {
"description_data": [
{
"lang": "eng",
"value": "Valve\u0027s Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution."
}
]
},
"problemtype": {
"problemtype_data": [
{
"description": [
{
"lang": "eng",
"value": "CWE-120: Buffer Copy without Checking Size of Input (\u0027Classic Buffer Overflow\u0027)"
}
]
}
]
},
"references": {
"reference_data": [
{
"name": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43",
"refsource": "MISC",
"url": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43"
},
{
"name": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/",
"refsource": "MISC",
"url": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/"
}
]
}
}
}
},
"cveMetadata": {
"assignerOrgId": "897c38be-0345-43cd-b6cf-fe179e0c4f45",
"assignerShortName": "checkpoint",
"cveId": "CVE-2020-6017",
"datePublished": "2020-12-03T13:34:00",
"dateReserved": "2020-01-07T00:00:00",
"dateUpdated": "2024-08-04T08:47:40.930Z",
"state": "PUBLISHED"
},
"dataType": "CVE_RECORD",
"dataVersion": "5.1"
}
CVE-2020-6018 (GCVE-0-2020-6018)
Vulnerability from nvd – Published: 2020-12-02 01:01 – Updated: 2024-08-04 08:47
VLAI?
Summary
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
Severity ?
No CVSS data available.
CWE
- CWE-120 - Buffer Copy without Checking Size of Input ('Classic Buffer Overflow')
Assigner
References
| URL | Tags | |||||||
|---|---|---|---|---|---|---|---|---|
|
||||||||
Impacted products
| Vendor | Product | Version | ||
|---|---|---|---|---|
| n/a | Game Networking Sockets |
Affected:
All versions prior to v1.2.0
|
{
"containers": {
"adp": [
{
"providerMetadata": {
"dateUpdated": "2024-08-04T08:47:40.942Z",
"orgId": "af854a3a-2127-422b-91ae-364da2661108",
"shortName": "CVE"
},
"references": [
{
"tags": [
"x_refsource_MISC",
"x_transferred"
],
"url": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/bea84e2844b647532a9b7fbc3a6a8989d66e49e3"
},
{
"tags": [
"x_refsource_MISC",
"x_transferred"
],
"url": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/"
}
],
"title": "CVE Program Container"
}
],
"cna": {
"affected": [
{
"product": "Game Networking Sockets",
"vendor": "n/a",
"versions": [
{
"status": "affected",
"version": "All versions prior to v1.2.0"
}
]
}
],
"descriptions": [
{
"lang": "en",
"value": "Valve\u0027s Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution."
}
],
"problemTypes": [
{
"descriptions": [
{
"cweId": "CWE-120",
"description": "CWE-120: Buffer Copy without Checking Size of Input (\u0027Classic Buffer Overflow\u0027)",
"lang": "en",
"type": "CWE"
}
]
}
],
"providerMetadata": {
"dateUpdated": "2020-12-10T23:20:54",
"orgId": "897c38be-0345-43cd-b6cf-fe179e0c4f45",
"shortName": "checkpoint"
},
"references": [
{
"tags": [
"x_refsource_MISC"
],
"url": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/bea84e2844b647532a9b7fbc3a6a8989d66e49e3"
},
{
"tags": [
"x_refsource_MISC"
],
"url": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/"
}
],
"x_legacyV4Record": {
"CVE_data_meta": {
"ASSIGNER": "cve@checkpoint.com",
"ID": "CVE-2020-6018",
"STATE": "PUBLIC"
},
"affects": {
"vendor": {
"vendor_data": [
{
"product": {
"product_data": [
{
"product_name": "Game Networking Sockets",
"version": {
"version_data": [
{
"version_value": "All versions prior to v1.2.0"
}
]
}
}
]
},
"vendor_name": "n/a"
}
]
}
},
"data_format": "MITRE",
"data_type": "CVE",
"data_version": "4.0",
"description": {
"description_data": [
{
"lang": "eng",
"value": "Valve\u0027s Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution."
}
]
},
"problemtype": {
"problemtype_data": [
{
"description": [
{
"lang": "eng",
"value": "CWE-120: Buffer Copy without Checking Size of Input (\u0027Classic Buffer Overflow\u0027)"
}
]
}
]
},
"references": {
"reference_data": [
{
"name": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/bea84e2844b647532a9b7fbc3a6a8989d66e49e3",
"refsource": "MISC",
"url": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/bea84e2844b647532a9b7fbc3a6a8989d66e49e3"
},
{
"name": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/",
"refsource": "MISC",
"url": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/"
}
]
}
}
}
},
"cveMetadata": {
"assignerOrgId": "897c38be-0345-43cd-b6cf-fe179e0c4f45",
"assignerShortName": "checkpoint",
"cveId": "CVE-2020-6018",
"datePublished": "2020-12-02T01:01:38",
"dateReserved": "2020-01-07T00:00:00",
"dateUpdated": "2024-08-04T08:47:40.942Z",
"state": "PUBLISHED"
},
"dataType": "CVE_RECORD",
"dataVersion": "5.1"
}
CVE-2020-6016 (GCVE-0-2020-6016)
Vulnerability from nvd – Published: 2020-11-18 14:11 – Updated: 2024-08-04 08:47
VLAI?
Summary
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.
Severity ?
No CVSS data available.
CWE
- CWE-590 - Free of Memory not on the Heap
Assigner
References
| URL | Tags | |||||||
|---|---|---|---|---|---|---|---|---|
|
||||||||
Impacted products
| Vendor | Product | Version | ||
|---|---|---|---|---|
| n/a | Game Networking Sockets |
Affected:
All versions prior to v1.2.0
|
{
"containers": {
"adp": [
{
"providerMetadata": {
"dateUpdated": "2024-08-04T08:47:41.048Z",
"orgId": "af854a3a-2127-422b-91ae-364da2661108",
"shortName": "CVE"
},
"references": [
{
"tags": [
"x_refsource_MISC",
"x_transferred"
],
"url": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43"
},
{
"tags": [
"x_refsource_MISC",
"x_transferred"
],
"url": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/"
}
],
"title": "CVE Program Container"
}
],
"cna": {
"affected": [
{
"product": "Game Networking Sockets",
"vendor": "n/a",
"versions": [
{
"status": "affected",
"version": "All versions prior to v1.2.0"
}
]
}
],
"descriptions": [
{
"lang": "en",
"value": "Valve\u0027s Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution."
}
],
"problemTypes": [
{
"descriptions": [
{
"cweId": "CWE-590",
"description": "CWE-590: Free of Memory not on the Heap",
"lang": "en",
"type": "CWE"
}
]
}
],
"providerMetadata": {
"dateUpdated": "2020-12-10T20:52:23",
"orgId": "897c38be-0345-43cd-b6cf-fe179e0c4f45",
"shortName": "checkpoint"
},
"references": [
{
"tags": [
"x_refsource_MISC"
],
"url": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43"
},
{
"tags": [
"x_refsource_MISC"
],
"url": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/"
}
],
"x_legacyV4Record": {
"CVE_data_meta": {
"ASSIGNER": "cve@checkpoint.com",
"ID": "CVE-2020-6016",
"STATE": "PUBLIC"
},
"affects": {
"vendor": {
"vendor_data": [
{
"product": {
"product_data": [
{
"product_name": "Game Networking Sockets",
"version": {
"version_data": [
{
"version_value": "All versions prior to v1.2.0"
}
]
}
}
]
},
"vendor_name": "n/a"
}
]
}
},
"data_format": "MITRE",
"data_type": "CVE",
"data_version": "4.0",
"description": {
"description_data": [
{
"lang": "eng",
"value": "Valve\u0027s Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution."
}
]
},
"problemtype": {
"problemtype_data": [
{
"description": [
{
"lang": "eng",
"value": "CWE-590: Free of Memory not on the Heap"
}
]
}
]
},
"references": {
"reference_data": [
{
"name": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43",
"refsource": "MISC",
"url": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43"
},
{
"name": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/",
"refsource": "MISC",
"url": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/"
}
]
}
}
}
},
"cveMetadata": {
"assignerOrgId": "897c38be-0345-43cd-b6cf-fe179e0c4f45",
"assignerShortName": "checkpoint",
"cveId": "CVE-2020-6016",
"datePublished": "2020-11-18T14:11:49",
"dateReserved": "2020-01-07T00:00:00",
"dateUpdated": "2024-08-04T08:47:41.048Z",
"state": "PUBLISHED"
},
"dataType": "CVE_RECORD",
"dataVersion": "5.1"
}
CVE-2020-6019 (GCVE-0-2020-6019)
Vulnerability from nvd – Published: 2020-11-13 15:03 – Updated: 2024-08-04 08:47
VLAI?
Summary
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash.
Severity ?
No CVSS data available.
CWE
- CWE-248 - Uncaught Exception
Assigner
References
| URL | Tags | |||||||
|---|---|---|---|---|---|---|---|---|
|
||||||||
Impacted products
| Vendor | Product | Version | ||
|---|---|---|---|---|
| n/a | Game Networking Sockets |
Affected:
All versions prior to v1.2.0
|
{
"containers": {
"adp": [
{
"providerMetadata": {
"dateUpdated": "2024-08-04T08:47:41.004Z",
"orgId": "af854a3a-2127-422b-91ae-364da2661108",
"shortName": "CVE"
},
"references": [
{
"tags": [
"x_refsource_MISC",
"x_transferred"
],
"url": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/d944a10808891d202bb1d5e1998de6e0423af678"
},
{
"tags": [
"x_refsource_MISC",
"x_transferred"
],
"url": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/"
}
],
"title": "CVE Program Container"
}
],
"cna": {
"affected": [
{
"product": "Game Networking Sockets",
"vendor": "n/a",
"versions": [
{
"status": "affected",
"version": "All versions prior to v1.2.0"
}
]
}
],
"descriptions": [
{
"lang": "en",
"value": "Valve\u0027s Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash."
}
],
"problemTypes": [
{
"descriptions": [
{
"cweId": "CWE-248",
"description": "CWE-248: Uncaught Exception",
"lang": "en",
"type": "CWE"
}
]
}
],
"providerMetadata": {
"dateUpdated": "2020-12-10T17:45:22",
"orgId": "897c38be-0345-43cd-b6cf-fe179e0c4f45",
"shortName": "checkpoint"
},
"references": [
{
"tags": [
"x_refsource_MISC"
],
"url": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/d944a10808891d202bb1d5e1998de6e0423af678"
},
{
"tags": [
"x_refsource_MISC"
],
"url": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/"
}
],
"x_legacyV4Record": {
"CVE_data_meta": {
"ASSIGNER": "cve@checkpoint.com",
"ID": "CVE-2020-6019",
"STATE": "PUBLIC"
},
"affects": {
"vendor": {
"vendor_data": [
{
"product": {
"product_data": [
{
"product_name": "Game Networking Sockets",
"version": {
"version_data": [
{
"version_value": "All versions prior to v1.2.0"
}
]
}
}
]
},
"vendor_name": "n/a"
}
]
}
},
"data_format": "MITRE",
"data_type": "CVE",
"data_version": "4.0",
"description": {
"description_data": [
{
"lang": "eng",
"value": "Valve\u0027s Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash."
}
]
},
"problemtype": {
"problemtype_data": [
{
"description": [
{
"lang": "eng",
"value": "CWE-248: Uncaught Exception"
}
]
}
]
},
"references": {
"reference_data": [
{
"name": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/d944a10808891d202bb1d5e1998de6e0423af678",
"refsource": "MISC",
"url": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/d944a10808891d202bb1d5e1998de6e0423af678"
},
{
"name": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/",
"refsource": "MISC",
"url": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/"
}
]
}
}
}
},
"cveMetadata": {
"assignerOrgId": "897c38be-0345-43cd-b6cf-fe179e0c4f45",
"assignerShortName": "checkpoint",
"cveId": "CVE-2020-6019",
"datePublished": "2020-11-13T15:03:31",
"dateReserved": "2020-01-07T00:00:00",
"dateUpdated": "2024-08-04T08:47:41.004Z",
"state": "PUBLISHED"
},
"dataType": "CVE_RECORD",
"dataVersion": "5.1"
}
CVE-2020-6017 (GCVE-0-2020-6017)
Vulnerability from cvelistv5 – Published: 2020-12-03 13:34 – Updated: 2024-08-04 08:47
VLAI?
Summary
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
Severity ?
No CVSS data available.
CWE
- CWE-120 - Buffer Copy without Checking Size of Input ('Classic Buffer Overflow')
Assigner
References
| URL | Tags | |||||||
|---|---|---|---|---|---|---|---|---|
|
||||||||
Impacted products
| Vendor | Product | Version | ||
|---|---|---|---|---|
| n/a | Game Networking Sockets |
Affected:
All versions prior to v1.2.0
|
{
"containers": {
"adp": [
{
"providerMetadata": {
"dateUpdated": "2024-08-04T08:47:40.930Z",
"orgId": "af854a3a-2127-422b-91ae-364da2661108",
"shortName": "CVE"
},
"references": [
{
"tags": [
"x_refsource_MISC",
"x_transferred"
],
"url": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43"
},
{
"tags": [
"x_refsource_MISC",
"x_transferred"
],
"url": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/"
}
],
"title": "CVE Program Container"
}
],
"cna": {
"affected": [
{
"product": "Game Networking Sockets",
"vendor": "n/a",
"versions": [
{
"status": "affected",
"version": "All versions prior to v1.2.0"
}
]
}
],
"descriptions": [
{
"lang": "en",
"value": "Valve\u0027s Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution."
}
],
"problemTypes": [
{
"descriptions": [
{
"cweId": "CWE-120",
"description": "CWE-120: Buffer Copy without Checking Size of Input (\u0027Classic Buffer Overflow\u0027)",
"lang": "en",
"type": "CWE"
}
]
}
],
"providerMetadata": {
"dateUpdated": "2020-12-10T23:20:49",
"orgId": "897c38be-0345-43cd-b6cf-fe179e0c4f45",
"shortName": "checkpoint"
},
"references": [
{
"tags": [
"x_refsource_MISC"
],
"url": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43"
},
{
"tags": [
"x_refsource_MISC"
],
"url": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/"
}
],
"x_legacyV4Record": {
"CVE_data_meta": {
"ASSIGNER": "cve@checkpoint.com",
"ID": "CVE-2020-6017",
"STATE": "PUBLIC"
},
"affects": {
"vendor": {
"vendor_data": [
{
"product": {
"product_data": [
{
"product_name": "Game Networking Sockets",
"version": {
"version_data": [
{
"version_value": "All versions prior to v1.2.0"
}
]
}
}
]
},
"vendor_name": "n/a"
}
]
}
},
"data_format": "MITRE",
"data_type": "CVE",
"data_version": "4.0",
"description": {
"description_data": [
{
"lang": "eng",
"value": "Valve\u0027s Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution."
}
]
},
"problemtype": {
"problemtype_data": [
{
"description": [
{
"lang": "eng",
"value": "CWE-120: Buffer Copy without Checking Size of Input (\u0027Classic Buffer Overflow\u0027)"
}
]
}
]
},
"references": {
"reference_data": [
{
"name": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43",
"refsource": "MISC",
"url": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43"
},
{
"name": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/",
"refsource": "MISC",
"url": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/"
}
]
}
}
}
},
"cveMetadata": {
"assignerOrgId": "897c38be-0345-43cd-b6cf-fe179e0c4f45",
"assignerShortName": "checkpoint",
"cveId": "CVE-2020-6017",
"datePublished": "2020-12-03T13:34:00",
"dateReserved": "2020-01-07T00:00:00",
"dateUpdated": "2024-08-04T08:47:40.930Z",
"state": "PUBLISHED"
},
"dataType": "CVE_RECORD",
"dataVersion": "5.1"
}
CVE-2020-6018 (GCVE-0-2020-6018)
Vulnerability from cvelistv5 – Published: 2020-12-02 01:01 – Updated: 2024-08-04 08:47
VLAI?
Summary
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
Severity ?
No CVSS data available.
CWE
- CWE-120 - Buffer Copy without Checking Size of Input ('Classic Buffer Overflow')
Assigner
References
| URL | Tags | |||||||
|---|---|---|---|---|---|---|---|---|
|
||||||||
Impacted products
| Vendor | Product | Version | ||
|---|---|---|---|---|
| n/a | Game Networking Sockets |
Affected:
All versions prior to v1.2.0
|
{
"containers": {
"adp": [
{
"providerMetadata": {
"dateUpdated": "2024-08-04T08:47:40.942Z",
"orgId": "af854a3a-2127-422b-91ae-364da2661108",
"shortName": "CVE"
},
"references": [
{
"tags": [
"x_refsource_MISC",
"x_transferred"
],
"url": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/bea84e2844b647532a9b7fbc3a6a8989d66e49e3"
},
{
"tags": [
"x_refsource_MISC",
"x_transferred"
],
"url": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/"
}
],
"title": "CVE Program Container"
}
],
"cna": {
"affected": [
{
"product": "Game Networking Sockets",
"vendor": "n/a",
"versions": [
{
"status": "affected",
"version": "All versions prior to v1.2.0"
}
]
}
],
"descriptions": [
{
"lang": "en",
"value": "Valve\u0027s Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution."
}
],
"problemTypes": [
{
"descriptions": [
{
"cweId": "CWE-120",
"description": "CWE-120: Buffer Copy without Checking Size of Input (\u0027Classic Buffer Overflow\u0027)",
"lang": "en",
"type": "CWE"
}
]
}
],
"providerMetadata": {
"dateUpdated": "2020-12-10T23:20:54",
"orgId": "897c38be-0345-43cd-b6cf-fe179e0c4f45",
"shortName": "checkpoint"
},
"references": [
{
"tags": [
"x_refsource_MISC"
],
"url": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/bea84e2844b647532a9b7fbc3a6a8989d66e49e3"
},
{
"tags": [
"x_refsource_MISC"
],
"url": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/"
}
],
"x_legacyV4Record": {
"CVE_data_meta": {
"ASSIGNER": "cve@checkpoint.com",
"ID": "CVE-2020-6018",
"STATE": "PUBLIC"
},
"affects": {
"vendor": {
"vendor_data": [
{
"product": {
"product_data": [
{
"product_name": "Game Networking Sockets",
"version": {
"version_data": [
{
"version_value": "All versions prior to v1.2.0"
}
]
}
}
]
},
"vendor_name": "n/a"
}
]
}
},
"data_format": "MITRE",
"data_type": "CVE",
"data_version": "4.0",
"description": {
"description_data": [
{
"lang": "eng",
"value": "Valve\u0027s Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution."
}
]
},
"problemtype": {
"problemtype_data": [
{
"description": [
{
"lang": "eng",
"value": "CWE-120: Buffer Copy without Checking Size of Input (\u0027Classic Buffer Overflow\u0027)"
}
]
}
]
},
"references": {
"reference_data": [
{
"name": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/bea84e2844b647532a9b7fbc3a6a8989d66e49e3",
"refsource": "MISC",
"url": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/bea84e2844b647532a9b7fbc3a6a8989d66e49e3"
},
{
"name": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/",
"refsource": "MISC",
"url": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/"
}
]
}
}
}
},
"cveMetadata": {
"assignerOrgId": "897c38be-0345-43cd-b6cf-fe179e0c4f45",
"assignerShortName": "checkpoint",
"cveId": "CVE-2020-6018",
"datePublished": "2020-12-02T01:01:38",
"dateReserved": "2020-01-07T00:00:00",
"dateUpdated": "2024-08-04T08:47:40.942Z",
"state": "PUBLISHED"
},
"dataType": "CVE_RECORD",
"dataVersion": "5.1"
}
CVE-2020-6016 (GCVE-0-2020-6016)
Vulnerability from cvelistv5 – Published: 2020-11-18 14:11 – Updated: 2024-08-04 08:47
VLAI?
Summary
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.
Severity ?
No CVSS data available.
CWE
- CWE-590 - Free of Memory not on the Heap
Assigner
References
| URL | Tags | |||||||
|---|---|---|---|---|---|---|---|---|
|
||||||||
Impacted products
| Vendor | Product | Version | ||
|---|---|---|---|---|
| n/a | Game Networking Sockets |
Affected:
All versions prior to v1.2.0
|
{
"containers": {
"adp": [
{
"providerMetadata": {
"dateUpdated": "2024-08-04T08:47:41.048Z",
"orgId": "af854a3a-2127-422b-91ae-364da2661108",
"shortName": "CVE"
},
"references": [
{
"tags": [
"x_refsource_MISC",
"x_transferred"
],
"url": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43"
},
{
"tags": [
"x_refsource_MISC",
"x_transferred"
],
"url": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/"
}
],
"title": "CVE Program Container"
}
],
"cna": {
"affected": [
{
"product": "Game Networking Sockets",
"vendor": "n/a",
"versions": [
{
"status": "affected",
"version": "All versions prior to v1.2.0"
}
]
}
],
"descriptions": [
{
"lang": "en",
"value": "Valve\u0027s Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution."
}
],
"problemTypes": [
{
"descriptions": [
{
"cweId": "CWE-590",
"description": "CWE-590: Free of Memory not on the Heap",
"lang": "en",
"type": "CWE"
}
]
}
],
"providerMetadata": {
"dateUpdated": "2020-12-10T20:52:23",
"orgId": "897c38be-0345-43cd-b6cf-fe179e0c4f45",
"shortName": "checkpoint"
},
"references": [
{
"tags": [
"x_refsource_MISC"
],
"url": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43"
},
{
"tags": [
"x_refsource_MISC"
],
"url": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/"
}
],
"x_legacyV4Record": {
"CVE_data_meta": {
"ASSIGNER": "cve@checkpoint.com",
"ID": "CVE-2020-6016",
"STATE": "PUBLIC"
},
"affects": {
"vendor": {
"vendor_data": [
{
"product": {
"product_data": [
{
"product_name": "Game Networking Sockets",
"version": {
"version_data": [
{
"version_value": "All versions prior to v1.2.0"
}
]
}
}
]
},
"vendor_name": "n/a"
}
]
}
},
"data_format": "MITRE",
"data_type": "CVE",
"data_version": "4.0",
"description": {
"description_data": [
{
"lang": "eng",
"value": "Valve\u0027s Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution."
}
]
},
"problemtype": {
"problemtype_data": [
{
"description": [
{
"lang": "eng",
"value": "CWE-590: Free of Memory not on the Heap"
}
]
}
]
},
"references": {
"reference_data": [
{
"name": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43",
"refsource": "MISC",
"url": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43"
},
{
"name": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/",
"refsource": "MISC",
"url": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/"
}
]
}
}
}
},
"cveMetadata": {
"assignerOrgId": "897c38be-0345-43cd-b6cf-fe179e0c4f45",
"assignerShortName": "checkpoint",
"cveId": "CVE-2020-6016",
"datePublished": "2020-11-18T14:11:49",
"dateReserved": "2020-01-07T00:00:00",
"dateUpdated": "2024-08-04T08:47:41.048Z",
"state": "PUBLISHED"
},
"dataType": "CVE_RECORD",
"dataVersion": "5.1"
}
CVE-2020-6019 (GCVE-0-2020-6019)
Vulnerability from cvelistv5 – Published: 2020-11-13 15:03 – Updated: 2024-08-04 08:47
VLAI?
Summary
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash.
Severity ?
No CVSS data available.
CWE
- CWE-248 - Uncaught Exception
Assigner
References
| URL | Tags | |||||||
|---|---|---|---|---|---|---|---|---|
|
||||||||
Impacted products
| Vendor | Product | Version | ||
|---|---|---|---|---|
| n/a | Game Networking Sockets |
Affected:
All versions prior to v1.2.0
|
{
"containers": {
"adp": [
{
"providerMetadata": {
"dateUpdated": "2024-08-04T08:47:41.004Z",
"orgId": "af854a3a-2127-422b-91ae-364da2661108",
"shortName": "CVE"
},
"references": [
{
"tags": [
"x_refsource_MISC",
"x_transferred"
],
"url": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/d944a10808891d202bb1d5e1998de6e0423af678"
},
{
"tags": [
"x_refsource_MISC",
"x_transferred"
],
"url": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/"
}
],
"title": "CVE Program Container"
}
],
"cna": {
"affected": [
{
"product": "Game Networking Sockets",
"vendor": "n/a",
"versions": [
{
"status": "affected",
"version": "All versions prior to v1.2.0"
}
]
}
],
"descriptions": [
{
"lang": "en",
"value": "Valve\u0027s Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash."
}
],
"problemTypes": [
{
"descriptions": [
{
"cweId": "CWE-248",
"description": "CWE-248: Uncaught Exception",
"lang": "en",
"type": "CWE"
}
]
}
],
"providerMetadata": {
"dateUpdated": "2020-12-10T17:45:22",
"orgId": "897c38be-0345-43cd-b6cf-fe179e0c4f45",
"shortName": "checkpoint"
},
"references": [
{
"tags": [
"x_refsource_MISC"
],
"url": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/d944a10808891d202bb1d5e1998de6e0423af678"
},
{
"tags": [
"x_refsource_MISC"
],
"url": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/"
}
],
"x_legacyV4Record": {
"CVE_data_meta": {
"ASSIGNER": "cve@checkpoint.com",
"ID": "CVE-2020-6019",
"STATE": "PUBLIC"
},
"affects": {
"vendor": {
"vendor_data": [
{
"product": {
"product_data": [
{
"product_name": "Game Networking Sockets",
"version": {
"version_data": [
{
"version_value": "All versions prior to v1.2.0"
}
]
}
}
]
},
"vendor_name": "n/a"
}
]
}
},
"data_format": "MITRE",
"data_type": "CVE",
"data_version": "4.0",
"description": {
"description_data": [
{
"lang": "eng",
"value": "Valve\u0027s Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash."
}
]
},
"problemtype": {
"problemtype_data": [
{
"description": [
{
"lang": "eng",
"value": "CWE-248: Uncaught Exception"
}
]
}
]
},
"references": {
"reference_data": [
{
"name": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/d944a10808891d202bb1d5e1998de6e0423af678",
"refsource": "MISC",
"url": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/d944a10808891d202bb1d5e1998de6e0423af678"
},
{
"name": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/",
"refsource": "MISC",
"url": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/"
}
]
}
}
}
},
"cveMetadata": {
"assignerOrgId": "897c38be-0345-43cd-b6cf-fe179e0c4f45",
"assignerShortName": "checkpoint",
"cveId": "CVE-2020-6019",
"datePublished": "2020-11-13T15:03:31",
"dateReserved": "2020-01-07T00:00:00",
"dateUpdated": "2024-08-04T08:47:41.004Z",
"state": "PUBLISHED"
},
"dataType": "CVE_RECORD",
"dataVersion": "5.1"
}