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8 vulnerabilities found for game_networking_sockets by valvesoftware

CVE-2020-6017 (GCVE-0-2020-6017)

Vulnerability from nvd – Published: 2020-12-03 13:34 – Updated: 2024-08-04 08:47
VLAI?
Summary
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
Severity ?
No CVSS data available.
CWE
  • CWE-120 - Buffer Copy without Checking Size of Input ('Classic Buffer Overflow')
Assigner
Impacted products
Vendor Product Version
n/a Game Networking Sockets Affected: All versions prior to v1.2.0
Show details on NVD website

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CVE-2020-6018 (GCVE-0-2020-6018)

Vulnerability from nvd – Published: 2020-12-02 01:01 – Updated: 2024-08-04 08:47
VLAI?
Summary
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
Severity ?
No CVSS data available.
CWE
  • CWE-120 - Buffer Copy without Checking Size of Input ('Classic Buffer Overflow')
Assigner
Impacted products
Vendor Product Version
n/a Game Networking Sockets Affected: All versions prior to v1.2.0
Show details on NVD website

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CVE-2020-6016 (GCVE-0-2020-6016)

Vulnerability from nvd – Published: 2020-11-18 14:11 – Updated: 2024-08-04 08:47
VLAI?
Summary
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.
Severity ?
No CVSS data available.
CWE
  • CWE-590 - Free of Memory not on the Heap
Assigner
Impacted products
Vendor Product Version
n/a Game Networking Sockets Affected: All versions prior to v1.2.0
Show details on NVD website

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CVE-2020-6019 (GCVE-0-2020-6019)

Vulnerability from nvd – Published: 2020-11-13 15:03 – Updated: 2024-08-04 08:47
VLAI?
Summary
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash.
Severity ?
No CVSS data available.
CWE
Assigner
Impacted products
Vendor Product Version
n/a Game Networking Sockets Affected: All versions prior to v1.2.0
Show details on NVD website

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CVE-2020-6017 (GCVE-0-2020-6017)

Vulnerability from cvelistv5 – Published: 2020-12-03 13:34 – Updated: 2024-08-04 08:47
VLAI?
Summary
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
Severity ?
No CVSS data available.
CWE
  • CWE-120 - Buffer Copy without Checking Size of Input ('Classic Buffer Overflow')
Assigner
Impacted products
Vendor Product Version
n/a Game Networking Sockets Affected: All versions prior to v1.2.0
Show details on NVD website

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CVE-2020-6018 (GCVE-0-2020-6018)

Vulnerability from cvelistv5 – Published: 2020-12-02 01:01 – Updated: 2024-08-04 08:47
VLAI?
Summary
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
Severity ?
No CVSS data available.
CWE
  • CWE-120 - Buffer Copy without Checking Size of Input ('Classic Buffer Overflow')
Assigner
Impacted products
Vendor Product Version
n/a Game Networking Sockets Affected: All versions prior to v1.2.0
Show details on NVD website

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CVE-2020-6016 (GCVE-0-2020-6016)

Vulnerability from cvelistv5 – Published: 2020-11-18 14:11 – Updated: 2024-08-04 08:47
VLAI?
Summary
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.
Severity ?
No CVSS data available.
CWE
  • CWE-590 - Free of Memory not on the Heap
Assigner
Impacted products
Vendor Product Version
n/a Game Networking Sockets Affected: All versions prior to v1.2.0
Show details on NVD website

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CVE-2020-6019 (GCVE-0-2020-6019)

Vulnerability from cvelistv5 – Published: 2020-11-13 15:03 – Updated: 2024-08-04 08:47
VLAI?
Summary
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash.
Severity ?
No CVSS data available.
CWE
Assigner
Impacted products
Vendor Product Version
n/a Game Networking Sockets Affected: All versions prior to v1.2.0
Show details on NVD website

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