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4 vulnerabilities found for game-music-emu by libgme
CVE-2026-111153 (GCVE-0-2026-111153)
Vulnerability from nvd – Published: 2026-10-15 18:57 – Updated: 2026-10-15 19:42
VLAI
EPSS
VEX
Title
Game Music Emu (libgme) through 0.6.5 Out-of-Bounds Read via Classic_Emu::mute_voices_
Summary
Game Music Emu (libgme) through 0.6.5 contains a global out-of-bounds read vulnerability in Classic_Emu::mute_voices_ that allows attackers to crash applications by supplying NSF files whose voice count exceeds the 16-entry voice-type table. Attackers can craft an NSF header with chip_flags 0x3F, opened through gme_open_data or gme_open_file, to read past the static array during loading and cause denial of service.
Severity
5.5 (Medium)
SSVC
Exploitation: poc
Automatable: no
Technical Impact: partial
CISA Coordinator · CISA-ADP (v2.0.3)
Decision recorded 2026-10-15 19:42 UTC
CWE
- CWE-125 - Out-of-bounds Read
Assigner
References
6 references
| URL | Tags |
|---|---|
| https://hackmd.io/@haind-pwn/libgme-ay-track-tabl… | technical-descriptionexploit |
| https://github.com/libgme/game-music-emu/blob/9e2… | technical-description |
| https://github.com/libgme/game-music-emu/blob/9e2… | technical-description |
| https://github.com/libgme/game-music-emu/issues/164 | issue-tracking |
| https://github.com/libgme/game-music-emu | product |
| https://www.vulncheck.com/advisories/game-music-e… | third-party-advisory |
Impacted products
1 product
| Vendor | Product | Version | |
|---|---|---|---|
| libgme | game-music-emu |
Affected:
0 , ≤ 0.6.5
(semver)
cpe:2.3:a:game-music-emu_project:game-music-emu:*:*:*:*:*:*:*:* |
Date Public
2026-07-13 00:00
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CVE-2026-111152 (GCVE-0-2026-111152)
Vulnerability from nvd – Published: 2026-10-15 18:57 – Updated: 2026-10-16 17:10
VLAI
EPSS
VEX
Title
Game Music Emu (libgme) through 0.6.5 Heap Out-of-Bounds Read via AY Loader
Summary
Game Music Emu (libgme) through 0.6.5 contains a heap out-of-bounds read vulnerability in the AY loader get_data function caused by an integer underflow in the track-table bounds check. Attackers can supply a crafted ZXAYEMUL file with an oversized track table to read past the file buffer via gme_track_info or gme_start_track, crashing libgme consumers.
Severity
5.5 (Medium)
SSVC
Exploitation: poc
Automatable: no
Technical Impact: partial
CISA Coordinator · CISA-ADP (v2.0.3)
Decision recorded 2026-10-16 16:28 UTC
CWE
- CWE-125 - Out-of-bounds Read
Assigner
References
5 references
| URL | Tags |
|---|---|
| https://hackmd.io/@haind-pwn/libgme-ay-track-tabl… | technical-descriptionexploit |
| https://github.com/libgme/game-music-emu/blob/9e2… | technical-description |
| https://github.com/libgme/game-music-emu/commit/a… | patch |
| https://github.com/libgme/game-music-emu | product |
| https://www.vulncheck.com/advisories/game-music-e… | third-party-advisory |
Impacted products
1 product
| Vendor | Product | Version | |
|---|---|---|---|
| libgme | game-music-emu |
Affected:
0 , ≤ 0.6.5
(semver)
cpe:2.3:a:game-music-emu_project:game-music-emu:*:*:*:*:*:*:*:* |
Date Public
2026-10-15 00:00
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CVE-2026-111153 (GCVE-0-2026-111153)
Vulnerability from cvelistv5 – Published: 2026-10-15 18:57 – Updated: 2026-10-15 19:42
VLAI
EPSS
VEX
Title
Game Music Emu (libgme) through 0.6.5 Out-of-Bounds Read via Classic_Emu::mute_voices_
Summary
Game Music Emu (libgme) through 0.6.5 contains a global out-of-bounds read vulnerability in Classic_Emu::mute_voices_ that allows attackers to crash applications by supplying NSF files whose voice count exceeds the 16-entry voice-type table. Attackers can craft an NSF header with chip_flags 0x3F, opened through gme_open_data or gme_open_file, to read past the static array during loading and cause denial of service.
Severity
5.5 (Medium)
SSVC
Exploitation: poc
Automatable: no
Technical Impact: partial
CISA Coordinator · CISA-ADP (v2.0.3)
Decision recorded 2026-10-15 19:42 UTC
CWE
- CWE-125 - Out-of-bounds Read
Assigner
References
6 references
| URL | Tags |
|---|---|
| https://hackmd.io/@haind-pwn/libgme-ay-track-tabl… | technical-descriptionexploit |
| https://github.com/libgme/game-music-emu/blob/9e2… | technical-description |
| https://github.com/libgme/game-music-emu/blob/9e2… | technical-description |
| https://github.com/libgme/game-music-emu/issues/164 | issue-tracking |
| https://github.com/libgme/game-music-emu | product |
| https://www.vulncheck.com/advisories/game-music-e… | third-party-advisory |
Impacted products
1 product
| Vendor | Product | Version | |
|---|---|---|---|
| libgme | game-music-emu |
Affected:
0 , ≤ 0.6.5
(semver)
cpe:2.3:a:game-music-emu_project:game-music-emu:*:*:*:*:*:*:*:* |
Date Public
2026-07-13 00:00
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CVE-2026-111152 (GCVE-0-2026-111152)
Vulnerability from cvelistv5 – Published: 2026-10-15 18:57 – Updated: 2026-10-16 17:10
VLAI
EPSS
VEX
Title
Game Music Emu (libgme) through 0.6.5 Heap Out-of-Bounds Read via AY Loader
Summary
Game Music Emu (libgme) through 0.6.5 contains a heap out-of-bounds read vulnerability in the AY loader get_data function caused by an integer underflow in the track-table bounds check. Attackers can supply a crafted ZXAYEMUL file with an oversized track table to read past the file buffer via gme_track_info or gme_start_track, crashing libgme consumers.
Severity
5.5 (Medium)
SSVC
Exploitation: poc
Automatable: no
Technical Impact: partial
CISA Coordinator · CISA-ADP (v2.0.3)
Decision recorded 2026-10-16 16:28 UTC
CWE
- CWE-125 - Out-of-bounds Read
Assigner
References
5 references
| URL | Tags |
|---|---|
| https://hackmd.io/@haind-pwn/libgme-ay-track-tabl… | technical-descriptionexploit |
| https://github.com/libgme/game-music-emu/blob/9e2… | technical-description |
| https://github.com/libgme/game-music-emu/commit/a… | patch |
| https://github.com/libgme/game-music-emu | product |
| https://www.vulncheck.com/advisories/game-music-e… | third-party-advisory |
Impacted products
1 product
| Vendor | Product | Version | |
|---|---|---|---|
| libgme | game-music-emu |
Affected:
0 , ≤ 0.6.5
(semver)
cpe:2.3:a:game-music-emu_project:game-music-emu:*:*:*:*:*:*:*:* |
Date Public
2026-10-15 00:00
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