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    4 vulnerabilities found for mario_kart_8 by nintendo

    CVE-2024-45200 (GCVE-0-2024-45200)

    Vulnerability from nvd – Published: 2024-09-30 00:00 – Updated: 2024-09-30 17:40
    VLAI
    Summary
    In Nintendo Mario Kart 8 Deluxe before 3.0.3, the LAN/LDN local multiplayer implementation allows a remote attacker to exploit a stack-based buffer overflow upon deserialization of session information via a malformed browse-reply packet, aka KartLANPwn. The victim is not required to join a game session with an attacker. The victim must open the "Wireless Play" (or "LAN Play") menu from the game's title screen, and an attacker nearby (LDN) or on the same LAN network as the victim can send a crafted reply packet to the victim's console. This enables a remote attacker to obtain complete denial-of-service on the game's process, or potentially, remote code execution on the victim's console. The issue is caused by incorrect use of the Nintendo Pia library,
    SSVC
    Exploitation: poc Automatable: no Technical Impact: total
    CISA Coordinator · CISA-ADP (v2.0.3)
    Decision recorded 2024-09-30 17:35 UTC
    CWE
    • n/a
    • CWE-94 - Improper Control of Generation of Code ('Code Injection')
    Assigner
    mitre CNA under the mitre root
    CNA scorecard E 28/100 over 2340 records in the last 180 days details
    Impacted products
    Vendor Product Version
    nintendo mario_kart_8 Affected: 0 , < 3.0.3 (custom)
        cpe:2.3:a:nintendo:mario_kart_8:-:*:*:*:-:*:*:*
    Create a notification for this product.
    Show details on NVD website

    {
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                  "cpe:2.3:a:nintendo:mario_kart_8:-:*:*:*:-:*:*:*"
                ],
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                "product": "mario_kart_8",
                "vendor": "nintendo",
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            ],
            "metrics": [
              {
                "cvssV3_1": {
                  "attackComplexity": "LOW",
                  "attackVector": "ADJACENT_NETWORK",
                  "availabilityImpact": "LOW",
                  "baseScore": 6.3,
                  "baseSeverity": "MEDIUM",
                  "confidentialityImpact": "LOW",
                  "integrityImpact": "LOW",
                  "privilegesRequired": "NONE",
                  "scope": "UNCHANGED",
                  "userInteraction": "NONE",
                  "vectorString": "CVSS:3.1/AV:A/AC:L/PR:N/UI:N/S:U/C:L/I:L/A:L",
                  "version": "3.1"
                }
              },
              {
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                    "id": "CVE-2024-45200",
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                    "timestamp": "2024-09-30T17:35:44.770598Z",
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              }
            ],
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                ]
              }
            ],
            "providerMetadata": {
              "dateUpdated": "2024-09-30T17:40:34.135Z",
              "orgId": "134c704f-9b21-4f2e-91b3-4a467353bcc0",
              "shortName": "CISA-ADP"
            },
            "title": "CISA ADP Vulnrichment"
          }
        ],
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            }
          ],
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          "references": [
            {
              "url": "https://github.com/latte-soft/kartlanpwn"
            },
            {
              "url": "https://hackerone.com/reports/2611669"
            }
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      },
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        "dateReserved": "2024-08-22T00:00:00.000Z",
        "dateUpdated": "2024-09-30T17:40:34.135Z",
        "state": "PUBLISHED"
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      "dataType": "CVE_RECORD",
      "dataVersion": "5.1"
    }

    CVE-2022-47949 (GCVE-0-2022-47949)

    Vulnerability from nvd – Published: 2022-12-24 00:00 – Updated: 2025-04-14 18:36
    VLAI
    Summary
    The Nintendo NetworkBuffer class, as used in Animal Crossing: New Horizons before 2.0.6 and other products, allows remote attackers to execute arbitrary code via a large UDP packet that causes a buffer overflow, aka ENLBufferPwn. The victim must join a game session with the attacker. Other affected products include Mario Kart 7 before 1.2, Mario Kart 8, Mario Kart 8 Deluxe before 2.1.0, ARMS before 5.4.1, Splatoon, Splatoon 2 before 5.5.1, Splatoon 3 before late 2022, Super Mario Maker 2 before 3.0.2, and Nintendo Switch Sports before late 2022.
    SSVC
    Exploitation: poc Automatable: no Technical Impact: total
    CISA Coordinator · CISA-ADP (v2.0.3)
    Decision recorded 2025-04-14 18:36 UTC
    CWE
    • n/a
    • CWE-120 - Buffer Copy without Checking Size of Input ('Classic Buffer Overflow')
    Assigner
    mitre CNA under the mitre root
    CNA scorecard E 28/100 over 2340 records in the last 180 days details
    References
    Show details on NVD website

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            "references": [
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                "url": "https://github.com/PabloMK7/ENLBufferPwn"
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            "title": "CVE Program Container"
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            },
            "title": "CISA ADP Vulnrichment"
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        ],
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          ],
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    CVE-2024-45200 (GCVE-0-2024-45200)

    Vulnerability from cvelistv5 – Published: 2024-09-30 00:00 – Updated: 2024-09-30 17:40
    VLAI
    Summary
    In Nintendo Mario Kart 8 Deluxe before 3.0.3, the LAN/LDN local multiplayer implementation allows a remote attacker to exploit a stack-based buffer overflow upon deserialization of session information via a malformed browse-reply packet, aka KartLANPwn. The victim is not required to join a game session with an attacker. The victim must open the "Wireless Play" (or "LAN Play") menu from the game's title screen, and an attacker nearby (LDN) or on the same LAN network as the victim can send a crafted reply packet to the victim's console. This enables a remote attacker to obtain complete denial-of-service on the game's process, or potentially, remote code execution on the victim's console. The issue is caused by incorrect use of the Nintendo Pia library,
    SSVC
    Exploitation: poc Automatable: no Technical Impact: total
    CISA Coordinator · CISA-ADP (v2.0.3)
    Decision recorded 2024-09-30 17:35 UTC
    CWE
    • n/a
    • CWE-94 - Improper Control of Generation of Code ('Code Injection')
    Assigner
    mitre CNA under the mitre root
    CNA scorecard E 28/100 over 2340 records in the last 180 days details
    Impacted products
    Vendor Product Version
    nintendo mario_kart_8 Affected: 0 , < 3.0.3 (custom)
        cpe:2.3:a:nintendo:mario_kart_8:-:*:*:*:-:*:*:*
    Create a notification for this product.
    Show details on NVD website

    {
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    CVE-2022-47949 (GCVE-0-2022-47949)

    Vulnerability from cvelistv5 – Published: 2022-12-24 00:00 – Updated: 2025-04-14 18:36
    VLAI
    Summary
    The Nintendo NetworkBuffer class, as used in Animal Crossing: New Horizons before 2.0.6 and other products, allows remote attackers to execute arbitrary code via a large UDP packet that causes a buffer overflow, aka ENLBufferPwn. The victim must join a game session with the attacker. Other affected products include Mario Kart 7 before 1.2, Mario Kart 8, Mario Kart 8 Deluxe before 2.1.0, ARMS before 5.4.1, Splatoon, Splatoon 2 before 5.5.1, Splatoon 3 before late 2022, Super Mario Maker 2 before 3.0.2, and Nintendo Switch Sports before late 2022.
    SSVC
    Exploitation: poc Automatable: no Technical Impact: total
    CISA Coordinator · CISA-ADP (v2.0.3)
    Decision recorded 2025-04-14 18:36 UTC
    CWE
    • n/a
    • CWE-120 - Buffer Copy without Checking Size of Input ('Classic Buffer Overflow')
    Assigner
    mitre CNA under the mitre root
    CNA scorecard E 28/100 over 2340 records in the last 180 days details
    References
    Show details on NVD website

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