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4 vulnerabilities found for godot by godotengine

CVE-2019-10069 (GCVE-0-2019-10069)

Vulnerability from nvd – Published: 2019-05-31 21:36 – Updated: 2024-08-04 22:10
VLAI?
Summary
In Godot through 3.1, remote code execution is possible due to the deserialization policy not being applied correctly.
Severity ?
No CVSS data available.
CWE
  • n/a
Assigner
References
Show details on NVD website

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CVE-2018-1000224 (GCVE-0-2018-1000224)

Vulnerability from nvd – Published: 2018-08-20 20:00 – Updated: 2024-09-17 02:37
VLAI?
Summary
Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can result in DoS (packet of death), possible leak of uninitialized memory. This attack appear to be exploitable via A malformed packet is received over the network by a Godot application that uses built-in serialization (e.g. game server, or game client). Could be triggered by multiplayer opponent. This vulnerability appears to have been fixed in 2.1.5, 3.0.6, master branch after commit feaf03421dda0213382b51aff07bd5a96b29487b.
Severity ?
No CVSS data available.
CWE
  • n/a
Assigner
Show details on NVD website

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CVE-2019-10069 (GCVE-0-2019-10069)

Vulnerability from cvelistv5 – Published: 2019-05-31 21:36 – Updated: 2024-08-04 22:10
VLAI?
Summary
In Godot through 3.1, remote code execution is possible due to the deserialization policy not being applied correctly.
Severity ?
No CVSS data available.
CWE
  • n/a
Assigner
References
Show details on NVD website

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CVE-2018-1000224 (GCVE-0-2018-1000224)

Vulnerability from cvelistv5 – Published: 2018-08-20 20:00 – Updated: 2024-09-17 02:37
VLAI?
Summary
Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can result in DoS (packet of death), possible leak of uninitialized memory. This attack appear to be exploitable via A malformed packet is received over the network by a Godot application that uses built-in serialization (e.g. game server, or game client). Could be triggered by multiplayer opponent. This vulnerability appears to have been fixed in 2.1.5, 3.0.6, master branch after commit feaf03421dda0213382b51aff07bd5a96b29487b.
Severity ?
No CVSS data available.
CWE
  • n/a
Assigner
Show details on NVD website

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