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    4 vulnerabilities found for godot by godotengine

    CVE-2019-10069 (GCVE-0-2019-10069)

    Vulnerability from nvd – Published: 2019-05-31 21:36 – Updated: 2024-08-04 22:10
    VLAI
    Summary
    In Godot through 3.1, remote code execution is possible due to the deserialization policy not being applied correctly.
    Severity
    No CVSS data available.
    CWE
    • n/a
    Assigner
    References
    Show details on NVD website

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    CVE-2018-1000224 (GCVE-0-2018-1000224)

    Vulnerability from nvd – Published: 2018-08-20 20:00 – Updated: 2024-09-17 02:37
    VLAI
    Summary
    Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can result in DoS (packet of death), possible leak of uninitialized memory. This attack appear to be exploitable via A malformed packet is received over the network by a Godot application that uses built-in serialization (e.g. game server, or game client). Could be triggered by multiplayer opponent. This vulnerability appears to have been fixed in 2.1.5, 3.0.6, master branch after commit feaf03421dda0213382b51aff07bd5a96b29487b.
    Severity
    No CVSS data available.
    CWE
    • n/a
    Assigner
    Show details on NVD website

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    CVE-2019-10069 (GCVE-0-2019-10069)

    Vulnerability from cvelistv5 – Published: 2019-05-31 21:36 – Updated: 2024-08-04 22:10
    VLAI
    Summary
    In Godot through 3.1, remote code execution is possible due to the deserialization policy not being applied correctly.
    Severity
    No CVSS data available.
    CWE
    • n/a
    Assigner
    References
    Show details on NVD website

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    CVE-2018-1000224 (GCVE-0-2018-1000224)

    Vulnerability from cvelistv5 – Published: 2018-08-20 20:00 – Updated: 2024-09-17 02:37
    VLAI
    Summary
    Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can result in DoS (packet of death), possible leak of uninitialized memory. This attack appear to be exploitable via A malformed packet is received over the network by a Godot application that uses built-in serialization (e.g. game server, or game client). Could be triggered by multiplayer opponent. This vulnerability appears to have been fixed in 2.1.5, 3.0.6, master branch after commit feaf03421dda0213382b51aff07bd5a96b29487b.
    Severity
    No CVSS data available.
    CWE
    • n/a
    Assigner
    Show details on NVD website

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