{"uuid": "1a2c17e7-21ed-4475-b204-b3f0ea63a245", "vulnerability_lookup_origin": "1a89b78e-f703-45f3-bb86-59eb712668bd", "author": "2a075640-a300-48a4-bb44-bc6130783b9b", "vulnerability": "CVE-2024-6600", "type": "seen", "source": "https://t.me/cvedetector/361", "content": "{\n  \"Source\": \"CVE FEED\",\n  \"Title\": \"CVE-2024-6600 - Due to large allocation checks in Angle for GLSL s\", \n  \"Content\": \"CVE ID : CVE-2024-6600 \nPublished : July 9, 2024, 3:15 p.m. | 16\u00a0minutes ago \nDescription : Due to large allocation checks in Angle for GLSL shaders being too lenient an out-of-bounds access could occur when allocating more than 8192 ints in private shader memory on mac OS. This vulnerability affects Firefox Severity: 0.0 | NA \nVisit the link for more details, such as CVSS details, affected products, timeline, and more...\",\n  \"Detection Date\": \"09 Jul 2024\",\n  \"Type\": \"Vulnerability\"\n}\n\ud83d\udd39 t.me/cvedetector \ud83d\udd39", "creation_timestamp": "2024-07-09T17:42:28.000000Z"}