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  <updated>2026-10-01T10:41:38.459704+00:00</updated>
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  <entry>
    <id>https://db.gcve.eu/vuln/cve-2026-80887</id>
    <title>CVE-2026-80887 — drm/vmwgfx: use check_add_overflow for shader size+offset bound</title>
    <updated>2026-10-01T10:41:38.461207+00:00</updated>
    <content type="xhtml">
      <div xmlns="http://www.w3.org/1999/xhtml"><p><strong>Affected:</strong> Linux</p>
<p>In the Linux kernel, the following vulnerability has been resolved:</p>
<p>drm/vmwgfx: use check_add_overflow for shader size+offset bound</p>
<p>vmw_shader_define() validates the user-supplied shader window against
its backing buffer with</p>
<p>(u64)buffer-&gt;tbo.base.size &lt; (u64)size + (u64)offset</p>
<p>drm_vmw_shader_create_arg::offset is __u64 in the uapi; when it is
near U64_MAX the unsigned addition wraps and the resulting tiny value
passes the check.  The unbounded offset is then stored in
res-&gt;guest_memory_offset and forwarded to host SVGA shader-create
commands.</p>
<p>Use check_add_overflow() to detect the wrap and compare the resulting
endpoint against the buffer size.</p></div>
    </content>
    <link href="https://db.gcve.eu/vuln/cve-2026-80887"/>
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